![]() ![]() My son gets frustrated with it very easily. I highly doubt many 6 year olds can play it without a great deal of frustration. Our 9 year old struggles with patience and the fine motor skills needed to complete most levels. It requires too much concentration and patience. According to Toy's R Us' website, the manufacture's recommended age is 6 (they recommend 8). However, I do have one `warning' if you're buying it for children. It's actually very fun to watch and has kept me on the edge of my seat watching him make tight turns. I have not played the game, but have watched him play it quite a bit. He does think the game can be frustrating at time because of some of the obstacles. ![]() The feature that lets you save or replay certain levels has been a fun source of entertainment as well. He also finds the party games, that are unlocked when you collect a certain number of bonuses, fun. According to him, he likes it because of the challenging levels he has to navigate. We bought this game for our 9 year old son, who loves puzzles. If you loose too much mercury you fail the mission. While making sure your blob is the right color to pass through doors and the same color as the finish line, you have to avoid schizoids, mercoids, spectroids, and jerkoids. In Mercury Meltdown you have to navigate your blob of mercury through a maze, around obstacles like pushers, gravity blenders, spinners, and switches, to the finish line. Also, any puzzle game this unique in controls and idea deserves endorsement (there needs to be more interesting puzzle games). The price (I bought it used) was just perfect for the amount of amusement that I am getting, even if it isn't very high at the moment. Overall, I think that this game was totally worth getting, despite my cons. Some aspects of the game (such as it being easier to tilt a smaller blob than a larger one) are not explained at all in the tutorial, and I fell off quite a lot at the beginning because of that I mean challenging is good, but maybe ease into it a little more. Some levels are very hard (too hard for me at the beginning). Maybe a little too repetitive (for me at the moment, at least) You can get better bonuses by gathering little star-things in the level, or by finishing a level before the little "par-timer" runs out. ![]() You fill up the gauge to the next group game by getting bonuses on puzzles. You fill up the gauge to the next lab by completing puzzles and by getting points. Different ways to get points and to proceed to the next lab or group game: You have two gauges that fill up according to how you do on the puzzles in the lab. You don't have to complete ALL the puzzles in the lab to move on to the next lab, so if one is just too hard for you for whatever reason, you can skip it. Lots of puzzles (there is something like 5 or so "labs" with at least 16 puzzles in each lab) I pushed myself to get through the first "lab" (a set of 16 puzzles) and to get the first group game during my first play, and could probably wait a while before I pick it up again. I have to say that either I was just having a bad day or something, but it didn't thrill me as much as some of the other reviewers. I really like puzzle games, and I got this game after reading some good reviews. ![]()
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